

Do two pushups, three jumping jacks, and four kicks.Touch your earlobe and your opposite knee at the same time.Act like a cat, meow twice, and then sit down.The following few instructions will give you an idea as to how rewarding the game can be for growing children:


Simon Says has unparalleled educational value.īy playing the game creatively and thoughtfully, children can nourish and develop in several crucial aspects and skills:.It can act as a healthy alternative to being glued to phone/TV screens all day.If going outdoors isn’t possible, due to rain, lockdown, or else, it can easily be played indoors, so kids don’t feel stuck.It makes for a great activity to chase away boredom.Be a princess (for boy)/be a prince (for a girl)Įducational Simon Says Commands Benefits of the Gameīesides having great entertainment value, Simon Says has several benefits:.Sit in an invisible chair and try to lift one foot up.Point to the person you have a crush on.Tell everyone the color of your underwear.Give a piggyback ride to the person next to you.Scream your name into the nearest person’s ear.Kill an invisible enemy by waving your magic wand.

Roll on the floor while quacking like a duck.Here are some creative and hilarious Simon Says commands kids can use: The game is enmeshed in pop culture, you can find hundreds of references to the game in films, TV, music, and books. Giving impossible commands is considered foul play.If multiple players are eliminated near the end of the game, the player acting as ‘Simon’ wins the game. The player who successfully follows all orders is crowned the winner.Similarly, the player who follows a command that doesn’t begin with the phrase is also removed from the game. The player who fails to follow a directive that is uttered after ‘Simon Says’ is eliminated.For example, ‘Simon says, jump once’ must be obeyed, and ‘Jump once’ must not be. The most important rule is this: any instruction that follows the phrase ‘Simon Says’ must be obeyed, while the instruction that isn’t followed by it must not.‘Simon’ issues instructions to other players, mostly related to physical activities, which have to be obeyed by other players.Alternatively, those players who are eliminated could just stand out for a count of ten star jumps before re-joining the game.Known also as ‘Simon Sez’ in the United States, the rules of the gameplay are relatively easy to understand: Be mindful that this version will mean that the eliminated players will not be actively involved in the game, which I personally think is a shame. If you wish to add a competitive element to the game, players that perform the wrong action are out and the last player standing becomes the new captain.Keep the game fun and flexible to keep the kids moving, especially for young children.Tips and hints for playing Captain’s Orders: Crow’s nest: players pair up and the lightest player rides on their partner’s back (piggy back).Love boat: players pair up and dance together.Abandon ship!:players must pair up, sit face to face and pretend to row a lifeboat.Climb the rigging: pretend to climb a rope.Captain’s coming: stand to attention and salute.Twist the raised foot as if a scanning periscope Up periscope!: lie on back with one leg raised straight in the air.Clear the deck: everyone must have their feet off the floor.Scrub the deck: crouch down and make a scrubbing motion with hands.To the island: run to the left boundary (can also be a command of ‘port’).The faster the actions are called and performed, the trickier (and funnier) the game becomes. Play continues with the captain calling and the ‘crew’ responding. The players do the action associated with the command.ĥ. When ready for play to commence, the captain calls out a command. Introduce the various commands and actions to be used in the game.Ĥ. All other players line up single file, facing the captain.ģ. Alternatively, with younger children an adult should play the role of captain.Ģ. The captain stands at the front of the designated play space. Recommended Age: 4+ years (it is easy to adapt this game according to the age and abilities of the players)ġ. The game can be easily adapted by reducing or increasing the number and complexity of the commands, which makes a great game to play with children of all ages (and even adults) – in fact, I remember playing it at youth group many, many years ago! The faster the game commands are called, the faster (and funnier!) the actions become! Captain’s Orders is a great group game for kids as it get’s children moving and thinking…fast!
